Resident Evil 2 (2019) Review – The Nightmare You’ve Always Dreamed Of

The long-running Resident Evil series has become one of gaming’s most iconic IPs over its 20-plus year history, with titles first appearing on the original Sony PlayStation in 1996. For decades, Capcom’s zombie-filled survival horror franchise has continued to iterate and change the formula continuously to adapt to the current climate and trends in modern games. While they have found success in their newest mainline entry, 2017’s Resident Evil 7, fans continuously have shown interest in bring the classic style of survival horror found in its earlier entries back to the series, and luckily their voices were heard. Resident Evil 2, one of the series’ most popular entries, received the full remake treatment and the results couldn’t have been better (well, baring a few personal complaints). The inclusion of modern controls and perspective, along with the intense immersion level from the combination of the RE Engine and superb visuals, make this re-imagining of Resident Evil 2 one that has set the bar high for the process of remaking games.

Building Resident Evil 2 within the modern RE Engine may be one of the biggest payoffs that Capcom hit during the development of the game. Focusing on shadows and “wetness”, the RE Engine helps realize the immersion levels that Capcom wanted to hit. Many horror games rely heavily on atmospheric elements to help build suspense within their title, but no one has seem to truly do it better than Capcom’s teams working on the current crop of Resident Evil games. Specifically in Resident Evil 2, the reliance on the survival aspects of the game are monumental. Items and ammunition are limited, and many times players will find themselves facing a flight or fight situation that sometimes leads to avoiding the conflict to be the best approach.

Outside of the gorgeous visuals, the updated control and camera mechanics are the biggest improvement when comparing the original 1998 release and the 2019 release.  For clarification, Capcom’s newest Resident Evil release is not a remaster, but more of a re-imagining. Gone are archaic tank controls found in the original entries, along with the dated fixed camera, and replaced with a modern third-person, over the shoulder perspective found in many modern series in the same vein. While those original mechanics added to the immersion and fear-factor of the original release, modern visuals and presentation offer the ability to add that same level of helplessness and fear while offering fluid control over Leon or Claire. Another great inclusion and modern touch is the inventory system and map management. Keeping many traits similar to Resident Evil 7, the item management between your Hip Pockets and Item Box found throughout the dozens of Safe Rooms makes transferring and storing items a breeze. In terms of map management, players will easily be able to plan their routes throughout the multiple areas of Resident Evil 2‘s environment by seeing what areas are cleared (marked in blue) and what areas still contain a puzzle, secret, item, etc that hasn’t been completed or found (marked in red). Backtracking will still be an aspect that’s encountered throughout your time will the game, but having a modernized map system such as this one helps streamline your experience and combats many pacing issues that could stem from the backtracking.

Players are spoiled by how well immersion is handled in the overall experience of Resident Evil 2. The way enemies stagger towards and that sinking feeling when you miss that close range pistol shot, the deranged Lickers that scourer the Police Department; everything things makes you feel so helpless but in the best way possible. But the most nerve racking aspect in the game, hands down, is Mr. X (or the Tyrant). You can’t kill him. You can’t necessarily hurt him (outside of staggering him with a Magnum shot if you’re lucky). You can only run from him, and outside of the Safe Rooms littered throughout the game’s map, he will not stop chasing you. When you hear his heavy, boulder like steps marching towards you, your stomach will drop. One of my biggest fears is being chased (no idea why, but that horror element has always freaked me out), so hearing the unsettling score pick up to the rhythm of his deafening pace, calling it unsettling would be putting it lightly. He may not be as visually terrifying as the Bakers from Resident Evil 7, but man, does he make up for it the tension he produces.

While some of the original’s puzzles tropes make their way into the newest iteration, many of them were new enough that I never found myself annoyed by the back tracking throughout the labyrinthine Raccoon City Police Department. That’s not to say that some of the puzzles aren’t formulaic. In classic Resident Evil fashion, themed keys make their return, and only some can be accessed by the certain player you play, providing more of a reason to relieve the horror of that fateful night in Raccoon City. At the same time though, the elemental puzzles that are found feel unique and interesting.

Being a re-imagining of the original, I expected many of the eccentric narrative elements that the series is known for to be present, but to my surprise this feels like the most overall grounded take on a Resident Evil story yet. Yes, it’s still a zombie infested town with outlandish monster and mutants at times, but the way these creatures are designed and presented offer the feeling of “what if?”; the feeling of “if a zombie apocalypse truly took place, I could see it going this way”. 2017’s Resident Evil 7 helped lay the ground work for this approach with its first half of its story focusing on a southern cult, showing fans what the series could look like based in more realism. While it’s latter half fell a bit short and relied on more wacky elements, it still helped ease fans minds on the direction the series could be going with its favorable reception. At the end of the day, it’s still Resident Evil. You’re going to get zany mutants and dozens of undead beings chasing after you, but think of it as the Marvel Studios approach to horror; you know what’s going on isn’t possible, but if it was, realistically it could look like this.

At the same time, the biggest issue the game has can be found within its narrative, as the two story lines of Leon and Claire just don’t differ as much as I hoped they would. One of the best parts about the original was its dual plot lines going on between the two protagonists. While both still have enjoyable narratives, for as much re-imagining was put into the overall game, I expected a bit more difference between the two. Considering you explore the same area during the same time when doing the Second Run version, having certain elements such as doors unlocked by Leon during your first playthrough still be unlocked for Claire would only amplified the immersion that is already so greatly implemented throughout the game. On a side-bar related to the Second Run mode, the word is a bit confusing when trying to activate the mode and not a completely new game from scratch. Just make sure you are attentive after the credits have rolled and the game will emphasis using the ‘Second Run’ option listed on the main menu.

Capcom’s re-imagining of Resident Evil 2 should be considered the new standard-bearer for gaming remakes moving forward. Almost all aspects of the game feel fresh and new, while also scratching that nostalgic itch for the original. Outside of the small complaints with the similarities between Leon and Claire’s narratives, this the Resident Evil experience I’ve been waiting for. Classic survival horror is not dead ladies and gentleman (and neither is an inflected being in Raccoon City after a full clip of ammo…I know, not the best attempt at humor). Resident Evil as a series is in such an interesting spot after this. My hope is for the series to go the same route that Nintendo has taken our favorite plumber, by having multiple styles of games coexisting. One thing is for sure, Capcom has found the secret formula to success again with this franchise, and I can’t wait to see where it goes after how much I enjoyed Resident Evil 2. It’s only January, and we may be looking at one of the front runners for 2019’s Game of the Year.

Capcom Announces Release Date For Resident Evil 2 Free Update ‘The Ghost Stories’, February 15th

Capcom has finally confirmed a release date for The Ghost Survivors, a free content update for Resident Evil 2, coming on February 15th, 2019.

Announced last week, the free content update delves deeper into the fateful events that took place in Raccoon City during Resident Evil 2, centering around three characters that don’t receive a brighter spotlight within the game’s narrative: the gunshop owner, the mayor’s daughter, and the solider. The titles of the specific scenarios have been released as well: No Time to Mourn, Runaway, and Forgotten Soldier.

The remake to the original survival horror classic released last Friday, January 25th, to massive critical acclaim, and it appears to also be finding commercial success as well. Eurogamer is reporting the re-imagining of the classic title has topped the UK sales charts for the last week, and is the best selling Resident Evil entry since Resident Evil 7 in 2017 (though RE2‘s sales are currently 18% less than that of RE7 during the same time frame). US sales numbers have yet to be released, but we will provide an update when they are.

Resident Evil 2 is available now on PlayStation 4, Xbox One, and PC.

UPDATE 1/28/19 12:25 PM EST: Capcom has also announced that two character skins resembling the 1998 aesthetic of the original for Leon and Claire will be coming to Resident Evil 2 for free on February 15th, 2019.

For updates on Resident Evil 2, follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

The Division 2 Will Launch On Epic Games Store, Opting Out of Steam Release

An epic (yes, pun intended) benefiter in the PC storefront battle has officially switched sides, with Ubisoft announcing that the company will be launching The Division II on the Epic Games Store, opting out of offering the game on Steam.

In a press release from Ubisoft, the company stated the company is planning to partner with Epic Games to bring their newest entry in The Division series to the newly established storefront when it launches on March 15th. While it will also be available via Ubisoft’s own storefront launcher Uplay, this effectively indicated that the massive AAA developer/publisher is jumping ship, forgoing the option to sell the game on Value’s popular storefront. Ubisoft states in the press release that the two entities are banding together to “integrate key components of Ubisoft’s Uplay and Epic’s online services”, which indicates that buying the game on the Epic Store will work similarly in the way as other Ubisoft PC games work when buying them outside of Uplay; transitioning players into Uplay after they launch the game in their purchased storefront.

When Epic Games announced their new storefront, appropriately titled the Epic Games Store, member of the media and industry were impressed by the company’s positioning with it. Epic also made choosing their new business outlet a favorable one financial for developers by offering an 88/12 revenue split with developers who use the storefront. Comparative to Valve’s split with developers on Steam raising to a whopping 30% take on all games with sales under $10 million, Epic offers quite the mix of financial benefits and popularity.

Preorders for the standard, Gold, and Ultimate editions are now live on the Epic Games Store for pre-order. Any pre-order of the game on Epic’s storefront will guarantee the customer access to the game’s private beta ahead of launch. If purchased previously, Ubisoft is still honoring your access to the private beta, but moving forward only purchases via the Epic Games Store will be granted access.

For updates on all Ubisoft titles, including the upcoming Division II, follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

RUMOR: Resident Evil 2 1-Shot Demo Dropping Exclusively to Xbox One This Week

The highly anticipated Resident Evil 2 remake is set to hit store shelves in a mere 18 days, and fans are looking to get their hands on the game in anyway possible. With its high availability of the game’s demo being found at media and press events after its initial E3 2018 announcement, fans have been hoping to get a chance to check out the game before launch. It now looks like they may have their chance, but only for a specific install base.

As reported by the UK’s Daily Star, the demo for the 1998 remake is set to go live on January 11th exclusively on the Xbox One. The 1-Shot Demo is set to give players the opportunity to experience the game for one 30 minute session. Players can die as much as they want, but are locked to a 30 minute time frame, in which the player will be locked out of the experience afterwards. The demo’s description reads as follows:

“This specially tuned demo allows you to experience the newly reimagined Resident Evil 2, but be warned: whilst you can continue as many times as you like after dying, you’ll only have 30 MINUTES to complete the demo.

Take in the horror atmosphere at your own pace, or make a desperate dash to solve all the puzzles Raccoon Police Department has to offer? The choice is yours! Originally released in 1998, Resident Evil 2, one of the most iconic games of all time, returns completely reimagined for next-gen consoles.

Play individual campaigns for both Leon Kennedy and Claire Redfield using an all-new 3rd person view.

Explore the zombie-infested areas of Raccoon City, now stunningly re-built using Capcom’s proprietary RE Engine.

New puzzles, storylines and areas Note: This demo is available until 1/31/2019. You must be signed in and have an active internet connection to play.”

The Xbox One exclusivity comes off as a bit surprising though. While given the recent Xbox One exclusivity of Devil May Cry 5‘s demo, Resident Evil 2 was revealed at Sony’s E2 2018 press conference, inferring the marketing rights lie with Sony.

Resident Evil 2 is set to launch on January 25th, 2018 on PlayStation 4 and Xbox One.

UPDATE (1/8/2019 11:30AM): While the demo has been confirmed to be releasing on January 11th, 2018, it will be available on Xbox One, PS4 and PC. We incorrectly reported a rumor that the demo would be a times exclusive for the Xbox One above.

 

For updates on all things Resident Evil, including the upcoming RE2 remake, follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

RUMOR: Leaked Footage of a Possible Red Dead Redemption II PC Port Surfaces

Red Dead Redemption II has not only been one of the standout games of the year, but has become one of the landmark experiences this console generation. Much like Grand Theft Auto V a few years ago, fans have been clamoring for Rockstar’s open world game to come to the land of PC gaming since its original announcement. While the company has yet to confirm the possibility of the Wild West project making it way to PC, it looks as though the port’s development may very well already be under way.

A user on YouTube has uploaded a video depicting someone playing a copy of Red Dead Redemption II on PC, with full keyboard and mouse support. While it is possible for someone with an association to Rockstar to have a development copy of the game, the layout of controls and options seem to align up specifically with that of a PC port. The player also cycles through all of the options available to him, which include options for custom resolution, VSync, and refresh rate, which are all customization options traditionally found in PC games.

The YouTube account who uploaded the video cited in this article states specifically that he/she has only re-uploaded the video due to the account who originally uploaded the video being removed. While this may fall under a copyright legality, it is interesting to see the account become completely removed when the video gained traction.

In the months leading up to Grand Theft Auto V’s PC announcement and release, a similar situation occurred, when a video of a similar structure was leaked. The video showed a variety of similar options specific to PC gaming, just as the supposed leaked video for Red Dead Redemption II does.

Red Dead Redemption II released on PlayStation 4 and Xbox One on October 26th, 2018 to both critical and fan acclaim, citing its immense realism, vibrant and living world, and theatrical-level narrative.

Please keep in mind that this is a rumor, with no confirmation from Rockstar or its parent company Take-Two on the game coming to PC. Until official word comes from either of those entities, please regard the video as questionable.

For more updates on Red Dead Redemption II, along with its possible PC port, follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

The Division 2 Private Beta Available Via Mountain Dew AMP Game Fuel Pre-Order on Walmart.com

Ubisoft and Pepsi Co. are teaming up to bring fans of both a special promotion for the publisher’s upcoming release of the Division 2, and you’ll need to stock up on Game Fuel to get in the game.

Fans can gain access to the private beta of Tom Clancy’s The Division 2 by pre-ordering a new line of Mountain Dew AMP Game Fuel drinks from Walmart.com. The drink are currently on the big box retailer’s site for pre-order in 12-packs for $20 a piece, and come in a variety of flavors including Charged Cherry Blast, Charged Berry Blast, Charged Original Dew, and Charged Tropical Strike. On top of that, the first 1,000 customers to pre-order their 12-pack of Game Fuel will get a Bonus Prize Pack valued at $25.

Judging from the fine print of the deal released alongside the attached promotional material, instructions on how to receive your code will be sent out to those who preordered the drinks in mid-January when Walmart begins shipping the beverages.

It isn’t out of the ordinary for publishers to partner with various food and beverage companies to promote an upcoming release, with series like Halo regularly partnering with the Mountain Dew brand. What’s out of the ordinary is the process of pre-ordering a drink to gain access to the specific promotion.

Tom Clancy’s The Division 2 follows the events of its predecessor, with the setting moving from New York City to the United State’s capital, Washington, DC. The game is set to release on March 15th, 2019.

All of the New Info Surrounding Xbox’s Project Scarlett and Project Roma

For majority of the current console generation, the gap between Microsoft and Sony has been quite extensive. As the Sony’s PlayStation 4 inches closer and closer to their inevitable 100 million units sold mark, Microsoft has been trying to make ground to right the ship with the Xbox brand due to the poor sales performance of the Xbox One. For months now, Microsoft continues to position themselves for a stellar performance in the next console generation, by acquiring and opening a staggering amount of first party studios focused on exclusive titles and continuously improving the consumer-friendly Xbox Game Pass streaming service. With confirmation of the next generation of Xbox hardware in the works at the company’s E3 press conference in June 2018, we have began to get tiny tidbits of info leaking out about what the company has planned next.

Two models of the console have been rumored for months. One of the upcoming Xbox iterations is centered around a traditional console experience with the expected power of such, while the other has a focus on game streaming and a lower price point. Along the same lines as the latter, Microsoft is now reportedly planning to release another new iteration of its current generation console in early 2019, referred to currently as Xbox Project Roma. According to Brad Sams, a reporter for Thurrott.com, a diskless Xbox One is being developed by Microsoft to arrive in early 2019. Players will only be able to download games digitally on the console, but will still have the functions provided in an Xbox One S with a lower price point. What is also interesting is the approach the company is taking with how they will be selling the console, using a method they refer to as ‘digital attachment’. For example, when a consumer goes to Microsoft’s online store and want to purchase the new diskless Xbox One, they will be greeted by a myriad of options. Players can purchases subscription services such as Xbox Live Gold and Xbox Game Pass during a single transaction, to then have said services preinstalled and ready to go when they receive their system. One would imagine that games will be able to follow suit in being preinstalled for users during this process, but Sams doesn’t specifically mention if that is the case.

In terms of Xbox’s Project Scarlett, the rumored 2020 release date is still planned as of now, per Sams, but it sounds as though the streaming iteration may have taken a slightly different design approach as many have imagined. Sams continuously refers to the streaming device as a ‘stick’, similar to what you would find in Amazon’s successful line of TV Fire devices. With the announcement of Microsoft’s Project xCloud in October, this supposed decision actually seems to align with Microsoft’s officially known plans. The traditional console in the Project Scarlett line looks to continue Microsoft’s relationship with AMD and their line of CPUs and GPUs, using AMD’s Xen 2 and their upcoming generation of GPUs.

While this information is still to be viewed as a rumor, a lot of the information aligns well with what Microsoft has publicly addressed, so I don’t view it as preposterous. With 2018 nearing its end, and the ‘early 2019’ release window attached to Project Roma, we may be seeing Microsoft officially announce the hardware quite soon.

For updates on Microsoft and their upcoming line of hardware, follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

Confirmed: The Last of Us Part II will not be at the Game Awards 2018

The Game Awards 2018 is shaping up to be quite the spectacle, with live music, performances and world premieres set to sprinkle the show dedicated to celebrating the games of the past year, while also getting a look at what’s to be on the horizon. One game in particular that fans were hoping to see more footage of is the highly anticipated sequel to Naughty Dog’s praised last generation experience, the Last of Us II. While the public was greeted to a lengthy gameplay demo this past June at Sony’s E3 press conference, it seems that will be the only footage fans will be seeing for little while longer.

In a tweet posted by the development studio’s Twitter account, the long-time PlayStation affiliate confirmed that they will not be bringing new footage to this year’s awards ceremony on December 6th. “We’re looking forward to celebrating a year of incredible games at the Game Awards this Thursday, however, we won’t have anything new to share from the Last of Us Part II” the developer stated. “We’re hard at work and looking forward to revealing more when the time is right!”

Just over two years ago, the Last of Us Part II was revealed at PlayStation Experience 2016 in Anaheim, California, after years of rumors and speculation. Since then, two additional trailers have been released: an additional cinematic-only trailer at Paris Games Week 2017, and the gameplay reveal trailer at E3 2018. Since the latter, rumors have been circulating about the game possibly being developed into a cross generational project, coinciding with the release of the heavily rumored PlayStation 5 in 2020, but neither Sony or Naughty Dog have confirmed any information surrounding this. All promotional media has stated the game is being developed for the PlayStation 4 family of systems.

The Game Awards 2018 is set to air this Thursday, December 6th, 2018 at 9 PM EST/6 PM PST. For more information, please visit their website.

For more updates surrounding the Game Awards 2018, be sure to follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

Red Dead Online Beta to Start Tomorrow (November 27th)

After a record setting release and numerous accolades to its single player narrative, Red Dead Redemption 2’s online multiplayer experience Red Dead Online is set to drops this week, starting tomorrow, November 27th, with a beta for the service.

Players who purchased the “Ultimate Edition” from GameStop will have access to the Red Dead Online beta starting November 27th, and will being full testing for players who played the game on launch (October 26th) starting the following day on November 28th. The beta will then open up to all players the following day. Staggering the online beta to test server strength will hopefully help Rockstar avoid the issues it faced when GTA Online launched in 2013.

While details are still scarce on how the online experience will actually function, the Verge was able to get a tidbit of info on the upcoming mode:

With the gameplay of Red Dead Redemption 2 as its foundation, Red Dead Online transforms the vast and deeply detailed landscapes, cities, towns, and habitats of Red Dead Redemption 2 into a new, living online world ready to be shared by multiple players. Create and customize your character, tailor your abilities to suit your play style, and head out into a new frontier full of things to experience.

Explore this huge world solo or with friends. Form or join a posse to ride with up to seven players; gather around the fire at your camp; head out hunting or fishing; visit bustling towns; battle enemy gangs and attack their hideouts; hunt for treasure; take on missions and interact with familiar characters from across the five states; or fight against other outlaws in both spontaneous skirmishes and pitched set-piece battles; compete with other players or whole posses in open world challenges and much more.

We will continue to update you as the week goes on if a full launch date outside of the beta is announced.

 

For more updates on Red Dead Redemption 2, including its upcoming online experience Red Dead Online, be sure to follow us on Twitter at @BonusAccessory and keep it locked in on Bonus Accessory.

Deal of the Day: PS4 Slim, Red Dead Redemption 2, Extra Controller for $199 (Cyber Monday)

Just when you thought that you couldn’t beat that Spider-Man PS4 Slim bundle for $199 this past Black Friday weekend, Sony and Walmart just raised the bar.

As first reported by Tom’s Guide, starting at 12am on November 26th (midnight tonight), Walmart will be selling a PS4 Slim 1 TB model, the critically acclaimed and newly released Red Dead Redemption 2, and an extra Dual Shock 4 controller for a whopping $199.99. This deal is just asinine, plain and simple. While Walmart has been selling the bundle all weekend, this deal will see an extra $100 price drop from the original $299 sale price.

With Sony pushing ever closer to the 100 million mark in console sales, along with the increasing rumors surrounding the PlayStation 5 with Sony’s planned absence from E3 2019, it seems the company is trying to push as many consoles into homes as possible. So, if you aren’t already in the PlayStation 4 ecosystem, now is the perfect time to pull the trigger!

 

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