Super Smash Bros Ultimate Sells Over 12 Million Units, Fastest Selling Nintendo Home Console Game Ever

Nintendo has officially released sales numbers for Super Smash Bros. Ultimate, and the results are staggering. Currently, the ‘ultimate’ iteration of the storied arena fighter has sold 12.08 million units, resulting in the title becoming the fastest selling Nintendo home console game in the company’s history.

In a flurry of announcements pertaining to the company’s fiscal results of its previous quarter, it is important to note that these results end on December 30st, 2018, meaning the game achieved this feat in a matter of 23 days.

Previously, the title of fastest selling Nintendo home console game was held by New Super Mario Bros. for Wii, selling 10.55 million. In comparison, the Wii iteration of New Super Mario Bros. hit that sales statistic between its November 11th, 2009 release date and December 30th, 2009; over a month and a half sales period.

Super Smash Bros. Ultimate released on December 7th, 2018 to critical and consumer acclaim. Nintendo announced plans for multiple DLC packs coming to the game through February 2020, in the form of the Super Smash Bros. Ultimate Fighters Pass. The pass in total will include five new fighter, five new stage, and additional music tracks, with packs of one fighter, one stage, and chunks of music tracks releases throughout the scheduled time frame. Each pack will be individually sold as well, outside of the Fighters Pass. With a stead flow of additional content on the horizon, things only look positive in terms of sales for Nintendo’s newest Super Smash Bros. entry.

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Report: GameStop Registers $488.6 Million Loss in Q3

GameStop is in a weird place. With the increase in sales for digital game licenses, the company has began focusing on more pop culture and novelty items while still trying to push physical game sales. Unfortunately, it seems like redirection isn’t paying dividends, and the bottom line is boldly supporting that.

The gaming-focused retailer released its third quarter fiscal report, which showed a extensive $488.6 million is net income loss. The company saw a 13.4% decrease in pre-owned game sales, which is where the company generates a large portion of their revenue.

GameStop, which has been one of the most popular retailers for gaming needs, has began to shift its focus more towards the collectibles spectrum of gaming, by incorporating various gaming-themed items, to help drive overall business with the increased popularity and convenience of purchasing games digitally.

Chief operating officer and chief financial officer of GameStop, Rob Lloyd, did state that while the company did take a hit with their income, they did see overall growth. “We experienced solid growth in the third quarter, including double-digit growth across software, hardware, accessories and collectibles, underscoring GameStop’s leadership position in video games and our unique ability to satisfy all of our customers’ entertainment needs” Lloyd stated in during the fiscal debriefing. While pre-owned game sales took a hit, hardware sales increased 12.8%, along with a 10.9% increase in new game sales, and a 32.6% increase in accessory sales (controllers, headsets, etc). With multiple strong, AAA titles, such as Marvel’s Spider-Man and Rockstar’s Red Dead Redemption 2, releasing during this quarter, it makes sense to see increases across the board in this fashion; especially with multiple console bundles being available for those titles.

It would be safe to assume GameStop will see an increase after Q4 is wrapped, due to large holiday sales, but the income loss of this magnitude for GameStop is one that raises many concerns for the company currently, and especially in the years to come, as consumers slowly move to a future of primarily digital game sales.

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