RUMOR: Bethesda is Facing Large Scale Issues Behind the Scenes

Fallout 76 has been the talk of the town recently, and for once not for good reason. Normally, the fan-favorite IP is making headlines for its vast post apocalyptic open world, filled with deep lore and interesting characters; but as of late, the state of the new multiplayer iteration of the series is being viewed as the exact opposite. Lifeless, buggy, empty, and lonely have all been buzzwords swarming around Fallout 76. While fans try to stay positive on the studio knowing that more traditional experiences are in the pipe from the main Bethesda Game Studios Rockville, Maryland studio, such as the new IP Starfield and the highly anticipated Elder Scrolls VI, a flurry of new rumors surrounding that studio are painting a darker stroke of the current climate.

In a post on 4Chan’s video game centered forum board, one user insinuates that much of the company is panicking behind the scenes on more than just Fallout 76. Responding to a comment, the user states:

So, you can all take the confirmation from the other day that Blades is delayed. I told you but you thought it was coming out with TGA.

Here’s a review: it’s a shit show right now. Starfield has been STUCK in a set of a half dozen NOWHERE development loops for almost 2-3 years. Entire studios are devoted to fixing these, but Maryland NEVER accepts the solution and they are always starting over. Space combat does not work in this engine. One studio made it work in a new engine, it was pretty awesome – but Maryland threw a fucking fit. Do we make a new level creation tool set, or so we pigeonhole a broken space combat feature into the old kit. Literally one year going back and forth on that and as of today we are NOWHERE. A half dozen more things like that.

Because shit is stuck, the story has been rewritten TWICE, and a while game’s worth of levels and bosses had been made and scrapped. People are seriously asking who is in charge.

Blades is about the only thing that’s making progress. And it’s shit. It’s not fun. Here’s what it is: it kind of works – that is, it seems to mostly function. But my god after the 2 minutes of novelty , tap and swipe swordplay – oh god it’s dull. VR fake, shallow TES is also fun for about 5 minutes. Still, soo many bugs, especially cross-platform (main reason for delay).

Fallout 76 is killing us, it’s causing panic and all these projects are unraveling.

Here’s the rub, though: the main problem is our CEO – a huge jackass who have never touched a videogame and is the worst sort of cash grabby EA type of person you could imagine. He has threatened physical violence on management and devs to get loot boxes etc into games.

No shit, look this up: he’s formerly a banking con man who got a slap on the wrist twice BECAUSE HIS CRIMES WERE DEEP IN GOVERNMENT CORRUPTION. Something about the drug trade and terrorism. No, I don’t have any inside knowledge on that – google BCCI.

A quick summary of the major points are as follows:

  • Blades is delayed due to its lack of fun, but is running functionally for the most part; biggest issues are with cross platform performance.
  • Fallout 76 is now the main focus with all of the major Bethesda Game Studios branches. Panic around the game is starting to have multiple projects unravel.
  • Starfield seems to be stuck in a development loop. Bethesda had multiple studios working on trying to fix the project until Fallout 76 issues, but has since started over multiple times. The Gamebryo/Creation engine seems to be the biggest issue. Supposedly one studio created a new engine for it that worked, but the head studio in Maryland wanted nothing to do with it. Story has been rewritten twice, and there seems to be no clear direction or no true leader assigned to the project.
  • CEO is trying to over-monetize multiple projects in anyway he can, from loot boxes to DLC. No background in games, but does have a bit of a shady past with association to the BCCI scandal in 1992.

The user, who remained anonymous, insinuates that he is an employee at one of the central Bethesda Game Studios; and considering he names the main Maryland studio as someone he’s working with, it seems he may be an employee of the Austin, Texas branch. If so, that would line up considering the development of Starfield seems to be headed by the Austin studio. Starfield has been rumored to be in development for several years, with preproduction beginning not long after Skyrim released. Rumors circulated that the game was supposed to be revealed at Bethesda’s E3 2017 conference, but was cut late into the event’s production.

What is truly interesting are the remarks regarding the CEO he mentions. By safe assumption, I would have to imagine he means the CEO of ZeniMax Media, the parent company of publisher/developer Bethesda, who is Robert Altman. After doing some research, Altman was charged in indictments by the New York District Attorney and the Department of Justice, as well as being named in a civil suit by the Federal Reserve in 1992, due to his alleged involvement in the BCCI scandal. Altman was acquitted of all charges, but it does line up with the rumors stated above. But all of this is also public information that is easily accessible.

Keep in mind, all of this is considered to be rumors and you should take it with the biggest mound of salt possible, but it is interesting to see how some of the supposed rumors or “leaks” lineup with various events surrounding the company. Personally, I hope none of this is the case because I want to see the company continue to succeed. They provide some of the most detailed worlds and craft some of the grandest adventures in gaming, and I truly think their narrative is only beginning from the publisher aspect (DOOM, Wolfenstein, Prey, etc). Yet, where there is smoke, there is at least the smallest flame.

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Todd Howard: “Starfield and Elder Scrolls 6 will not get a new graphics engine”

While Bethesda fans are looking forward to the newest entry into the Fallout series, Fallout 76, that releases this Wednesday, many are also looking towards the horizon for what is next for the major AAA publisher/developer. With the announcements (and very small teases) of both Starfield and the Elder Scrolls VI at E3 this past June, Bethesda has continuously reminded fans to set their time tables to the realm of realism, as both games are quite a ways off still; and to the expectation of most, to be next generation experiences (especially the Elder Scrolls VI). But, according to a new report, both titles may not see the technological leap that many are expecting.

In an interview conducted GameStar (a German publication) that was recently referenced in a Forbes discussing Fallout 76, Todd Howard, Director and Executive Producer at Bethesda Game Studios, touched on a multitudes of things, including the company’s quite dated Creation engine and why they choose to continue using it. “(Speaking on Fallout 76) The game uses a new renderer, a new lighting system and a new system for the landscape generation.” the storied game developer and “face” of the legendary game developer stated. “For Starfield even more changes. And for the Elder Scrolls VI, out there on the horizon even more.”

Bethesda’s Creation engine, which was first implemented in the massively successful the Elder Scrolls V: Skyrim, was developed to succeed the aging Gamebryo engine, to provide more visual realism to the developer’s games moving forward. Fast forward seven years and two additional games using the engine (2015’s Fallout 4 and the multiplayer focused Fallout 76), Bethesda seems content with keeping status quo. “We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.”

While the Creation engine has been graphically updated throughout its lifetime, including a physically based deferred renderer and working with Nvidia to add volumetric lighting specifically for Fallout 4, it is by all accounts starting to show its age. For Starfield beginning development in late 2015, it’s possible to see understand why the studio decided to stay with same engine for the forthcoming space epic, as one would assume it could theoretically release within the next few years; the Elder Scrolls VI on the other hand? From what the public has been allowed to know on the development of the game, it is quite a ways off and almost certain to be a next generation game. But, it makes you wonder, with one of the primary benefits of using the same engine being “efficiency”, it couldn’t be completely outlandish to have both titles within the next four years.

As for now, fans of Bethesda Game Studios can look forward to Fallout 76, which drops for PlayStation 4, Xbox One and PC on Wednesday, November 14th, 2018.

 

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